Why Does Unity Trigger Frequent GC Even When GC.Collect Isn't Called?
We found that some devices start experiencing unusually frequent GC after the game has been running for a while. However, our project never explicitly calls GC.Collect , and we don't see any obvious large memory allocations. What usually causes this issue, and how should we diagnose and optimize it? https://uwa overseas public.oss us east 1.aliyuncs.com/uploads/markdown/f1f9cd29 5548 4d1c 923d f267d4af189d.png