Why Does FPS Drop When a Model Moves Closer to the Camera Even If the Model Resource Does Not Change?
Our project shows normal FPS when a model is viewed from a distance, but the frame rate drops significantly when the camera moves closer to the model. The tested scene appears to contain only a Cube, but the actual scene is composed of multiple overlapping models. Since there are no obvious changes to the model resources themselves, how can we identify the cause of the FPS drop and locate the performance bottleneck? https://uwa overseas public.oss us east 1.aliyuncs.com/uploads/markdown/f5247ab9 039f 4436 9903 ec9848d86dfa.png