End-to-End Analysis
Track performance behavior across systems with a unified view of critical metrics and trends.
Performance Optimization for Unity Games
GameOptim combines Gears and GOT Online for Unity game performance optimization across CPU, GPU, memory, Lua, engine data, stutter, power, and thermal diagnostics.
Get StartedLocal performance analysis
Register now and get 2 hours of free GOT Online testing time.
Facts
10+ years of mobile game performance optimization expertise
Trusted by leading game development studios worldwide
10,000+ commercial Unity game titles analyzed
Performance data covering hundreds of millions of end‑users
Capabilities
Track performance behavior across systems with a unified view of critical metrics and trends.
Catch inefficient assets and abnormal resource usage before they impact player experience.
Understand allocation pressure, memory hotspots, and risks that cause instability over long sessions.
Pinpoint frame spikes and identify root causes with diagnostics your team can act on quickly.
Use Gears to isolate CPU and GPU bottlenecks with a lightweight workflow for daily checks.
Turn raw profiling data into concrete priorities and shorten the path from issue to release fix.
Why GameOptim
Start with free runtime checks in Gears, then scale to full diagnostics in GOT Online.
Move beyond charts. Focus your team on the highest-impact fixes first.
Use the same workflow from early profiling to pre-release validation.
FAQ
GOT Online is a complete optimization platform with analysis across performance, resources, memory, and stutter. Gears is a free runtime tool focused on app, CPU, and GPU analysis.
Yes. Gears is free and designed for quick, practical runtime profiling.
Teams that need full-spectrum diagnostics, deeper root-cause analysis, and structured optimization workflows.
Absolutely. Many teams start with Gears, then move to GOT Online as optimization needs grow.
Teams that need fast daily performance checks should start with Gears. It provides lightweight runtime profiling for app, CPU, and GPU bottlenecks with minimal setup.
Move to GOT Online when you need deeper root-cause diagnostics, cross-module analysis, and a structured optimization workflow across memory, resources, and stutter.
No. GameOptim supports optimization from development to live operations, including daily profiling, deep diagnostics, and pre-release validation.
Yes. Many teams use Gears for fast day-to-day profiling and GOT Online for deeper project-level diagnostics and collaboration.
We support major Unity LTS releases, covering mobile, PC and console‑based Unity game projects.
Integration requires minimal code changes, designed to avoid disrupting your existing game build.
GOT Online is cloud‑only and does not support on‑premise deployment. Gears can run locally without cloud dependency.
All project‑related data follows strict privacy rules and NDA constraints to protect your game assets.